#version 330 core
in vec2 TexCoords;
out vec4 color;
uniform sampler2D text;
uniform vec3 textColor;
void main()
{
	vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text,TexCoords).r);
//	vec4 sampled =  texture(text, vec2(TexCoords.x, TexCoords.y) );
//	color = vec4(1.0,0.0,0.0, 1.0) * sampled;
	color = vec4(textColor, 1.0) * sampled;
//		color =vec4(textColor, 1.0) ;//* sampled;
}
